Summer Games and Activities for Kindergarten

Last week I shared some summer center ideas and freebies. I'm back today to share some end of the year / summer activities, partner games, and freebies that are so fun for the end of the year or summer school. These are activities are set up a little differently than summer centers. Rather than simply recording their answers, students use dice, spinners, and cubes to complete these activities. Plus being able to work with a partner is also a bonus!

First up is this "Summer Spin Off" math freebie.

Students can play with a partner. They each need a game board, small manipulatives {mini erasers work great}, and the spinner to share. Students use a paperclip and pencil to make a spinner. They take turns spinning the spinner. They identify the number that they spun, find the number represented on their board, and cover it.

You can have students play this game as "4-in-a-row". The first player to cover 4 spaces in a row wins. OR the first player to cover all of the spaces on their board is the winner.

Quick tip: How do students decide who goes first in partner games? Before the game begins, have each student spin the spinner or roll the dot cube. The player that spins or rolls the bigger number {or smaller number...you choose} goes first.

You can also have students play individually. Students simply spin the spinner and cover the corresponding number on their board.

Next up is a freebie partner game for practicing beginning blends.

Students need a copy of the game board and a dot cube. Players take turns rolling the cube, counting the dots, and using the code at the top of their game board to cover the pictures. If a player rolls a number and all of the pictures have been covered, they skip their turn. The first player to cover all of the pictures is the winner.

You can download these freebies by clicking any of the pictures above.

I wanted to share some pictures of the "It's All Fun & Games: Summer Edition" packet. The 35 literacy and math activities included are either no prep or minimal prep. You'll find a wide variety of skills included, so there's something for everyone! The packet includes a mix of no prep activities, independent activities, and partner games.

Because these activities use dice, spinners, and cubes students think they are games and love working on them. Most of the activities in this packet can be used as partner games for students to play learn with one another. All activities include "I Can" visual directions. This packet is one of my favorites for the end of the year because these activities are always well-received by students and keep them engaged.

You'll notice that the set-up and directions for all of the activities are very similar. This is intentional. With the It's All Fun & Games series the activities stay the same, but the skills change. This way you do not have to constantly reexplain the directions. Students become accustomed to the directions and know how to complete the activity.

For this independent activity students spin the spinner and count the watermelon seeds. They record the number and complete the addition sentence.

This is another activity that students complete independently. Students need a paper clip and pencil to make a spinner. They spin both spinners to create a subtraction sentence and solve. There's also an addition version included.

The next three pictures are examples of the types of activities that can be played individually or with a partner.

Students working individually on this "Base Ten Color and Count" roll the cube and use the color code to color the matching cup.

If using this activity for a partner game, students take turns rolling the cube and coloring a cup on their paper. If students roll and all of the cups have been colored, they lose a turn. The first player to color all of the cups is the winner.

To use this as an individual activity, students spin the spinner and read the number. They find a bubble with the corresponding number of dots. They color the bubble using the color from the spinner.

If using this activity for a partner game, students take turns spinning the spinner and coloring a corresponding bubble. If they spin a number and all of the bubbles have been colored, the player skips their turn. The first player to color all of the bubbles is the winner.

For "Up, Up, and Away" students roll the cube and find the corresponding number on the cloud. They color the cloud using the color code. This activity can also be turned into a partner game by providing each student with their own recording sheet and having them take turns recording their answers. If a player rolls a number and all of the clouds have already been colored, they lose a turn.

Quick Tip: You could also slide any of these recording sheets in a page protector and have students mark their answers with plastic linking cubes or mini erasers.

Here's a sample of some of the literacy activities. Just like the math activities, these can be completed individually, as shown. Or students can play these as a game with a partner and take turns spinning the spinner or rolling the cube.

That magic e can be tricky, so here's an activity to help! Students spin the spinner and say the name of the picture. They find the matching word on their paper and use the color code to color the popsicle.

Or turn this into a game by having students take turns spinning and coloring or covering the answer on their recording sheet. Just like with the math activities, if a student spins a picture and all of the popsicles have been colored, they skip their turn. First player to color all of the popsicles is the winner.

Beginning and ending digraph practice. Use this as individual practice or a partner activity. Picture names for all ELA activities are included in the packet.

With "Spin a Blend" students spin the spinner and use the color code to color the pictures with the matching beginning blend. Or turn it into a partner game!

For any of the partner activities above, you can slide the recording sheet in a page protector and play as a "BUMP" game. Students will need their own set of manipulatives to cover their answers.

BUMP Directions: Students take turns rolling the cube or spinning the spinner and covering a corresponding answer with their manipulative. Students can either cover a new picture or BUMP their opponent off and place their game piece on top of the picture. If a player rolls/spins the same number/blend/picture/etc without being bumped off, they can stack their manipulative {think of a "king" in checkers} and can no longer be bumped off. The game is over when all of the spaces have been filled. The player with the most spaces covered is the winner.

The next two activities are ones that students complete independently.

For "Draw a Word" students spin the spinner and read the word family. They write a word from the word family on their paper and draw a picture to match.

I love this activity for a writing center. Students spin the spinner to determine which picture or "topic" they are going to write about. Students create and record a simple sentence and draw a picture to match.

You can check out all 35 activities in this Summer Activities and Partner Games for Kindergarten.

Or you can find this packet in the 2nd It's All Fun & Games BUNDLE.

Thanks so much for reading about these summer activities and partner games!