Roll and Race: A Letter Recognition Game
Total Pages: 28
File Size: 29 MB
This letter recognition game includes 26 game mats to practice letter recognition. Each mat includes four beginning sound pictures at the bottom to help students become familiar with words beginning with the target letter. Please note: The letter Xx includes four words that end with that letter.
To prepare this activity print the game mat and laminate or slide in a page protector. Students will need a dot cube and a game piece or manipulative to mark their space.
Two Ways to Play:
- With a Partner – Each player will take turns rolling the dot cube. They will identify the number they rolled and refer to the key on the right side of the mat. If they land on a number that matches the target letter, they can move forward one space on their game mat. If they land on a different letter, then they cannot move. The first player to reach the end of the game mat is the winner.
Tip: To help students decide which player goes first, supply students with a dot cube. Have each student roll the dot cube. The player that rolls the bigger number goes first.
- Independent Practice – The player will roll a dot cube, identify the number they rolled, and refer to the key on the right side of the mat. If they land on a number that matches the target letter, they can cover one space on their game mat. If they land on a different letter, then they roll again. The activity is over when all of the spaces on the mat have been covered and the student reaches the “finish line”.
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